Hello! Another small step towards the greater scenario system milestone, now the files support setting tile type data, tile types!
The syntax is pretty self-explanatory, it is enough to simply look up the name of the desired tile type in its asset definition file. 🙂 In order to keep this as small as possible, only “custom” tile types need to be explicitely defined, all other tiles will simply be considered empty/grass tiles.
Next up will, in all likelihood, be the definitely more challenging walls. With some luck that shouldn’t take too long either though. Byeee 🙂