Commit 29ba4b41

Support tile type information on scenario files

Relates to #83, #84

Hello! Another small step towards the greater scenario system milestone, now the files support setting tile type data, tile types!

The syntax is pretty self-explanatory, it is enough to simply look up the name of the desired tile type in its asset definition file. 🙂 In order to keep this as small as possible, only “custom” tile types need to be explicitely defined, all other tiles will simply be considered empty/grass tiles.

Next up will, in all likelihood, be the definitely more challenging walls. With some luck that shouldn’t take too long either though. Byeee 🙂

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