Commit 53f983246

fully implement object rotation

This implements per-model (it says object in the commit message, but the concept of a logical object did not exist yet) rotation in addition to the positioning.

This screenshot shows the new feature (note the rotated chairs around the table). Also note that this entire scene is hardcoded, no concept of tiles or even logical objects exists yet.

Commit 99faf261

bind the vertex buffers for each model individually

This is completing the work started in the previous commit, finally allowing to load not only multiple models, but also multiple model types.

Bask in the glory of the low-poly table and chair, which are manually placed (there was no logical tile grid yet, just the renderer). This also removed the ambiguously licensed barrels and moves OLives a little closer to what it is today.