Commit 99faf261

bind the vertex buffers for each model individually

This is completing the work started in the previous commit, finally allowing to load not only multiple models, but also multiple model types.

Bask in the glory of the low-poly table and chair, which are manually placed (there was no logical tile grid yet, just the renderer). This also removed the ambiguously licensed barrels and moves OLives a little closer to what it is today.

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