– Add mechanics to lower/raise elevations by tile
– Refactor validation for lowering/raising so that both change types can use it
– Add new assets for switching between tile based or vertex based changes
Hello! This commit wraps up the height map topic for now by introducing the last missing feature: editing tiles based on entire tiles and not just single vertices, check it out below:
The vertex based changes are still supported however, it is possible to easily switch back and forth between the two modes. 🙂
Next up is a small bug fix and after that the focus will probably go towards introducing a main menu instead of going straight into the simulation itself.