– Add function that returns the calculated world coordinates of an object slot based on the world coordinates of an entry point
– Use the new function so that objects can properly turn to their final target upon arriving at the entry point
As mentioned in the previous post, the selected objects now actually rotate towards their final target. If the prospect of this hasn’t sitting you on the edge of your seat already, why don’t you check out this video showing what that looks like in action:
The next step after this is to actually let start the object-in-object mechanics, but before that it will be time for some more content (read: animation) creation – or maybe not and it is straight back to coding again, the next few days will tell which. 🙂