Commit 09babcde

– Add a generic method to convert coordinates relative to an unrotated object to global world coordinates
– Make the action points use the same generic logic
– Change configuration for sink/fridge to use the new, more intuitive way to define the action points

Relates to #13 and #12

Hello! The work goes on, now the controllable objects can successfully navigate to the correct “entry points” of a selected object, as the next step they will also face the correct slot position that they are currently targeting. After that the actual entering and object-in/on-object mechanics can be worked on. 🙂

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