– Add a generic method to convert coordinates relative to an unrotated object to global world coordinates
– Make the action points use the same generic logic
– Change configuration for sink/fridge to use the new, more intuitive way to define the action points
Hello! The work goes on, now the controllable objects can successfully navigate to the correct “entry points” of a selected object, as the next step they will also face the correct slot position that they are currently targeting. After that the actual entering and object-in/on-object mechanics can be worked on. 🙂