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OLives Dev Blog

Ramblings about hobbyist game development

Tag: vulkan

Commit 3203784f

wait for the right queue to finish when using hardware that has a dedicated graphics queue

Fewer crashes by having better queue synchronisation, as we (implicitly) have more than one type of work queue on systems with a dedicated GPU.

Author s20Posted on 31st December 201723rd September 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 3203784f

Commit cb3645e4

fix crash by actuallyusing the right pipeline for floors. clarify some sizeof()s

(sic)

This fixed wrong Vulkan initialisations as well as making sure that the right amount of data is being copied. Fewer crashes for everyone!

Author s20Posted on 29th December 201723rd September 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit cb3645e4

Commit 91b8b5a4

add support for floor textures in the renderer (WiP) (3)

Finishes up most of the floor texture support on the renderer.

Author s20Posted on 17th December 201723rd September 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 91b8b5a4

Commit 91bae009

add support for floor textures in the renderer (WiP) (2)

Adds more getters required to bring up the floor texture rendering. Was forgotten in the previous commit.

Author s20Posted on 17th December 201723rd September 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 91bae009

Commit 3844868f

add support for floor textures in the renderer (WiP)

This mostly adds some boilerplate code to the renderer to start supporting drawing different floor textures. WiP, as it says on the box.

Author s20Posted on 17th December 201723rd September 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 3844868f

Commit f87aff38

do not try to access texture image views that do not exist yet when using the texture manager from elsewhere. properly clean up the shader modules.

Indeed.

Author s20Posted on 12th December 201720th September 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit f87aff38

Commit b795baf8

actually support set-ups that have dedicated transfer queues

This made OLives run (again) on better GPUs than integrated Ontel ones.

Author s20Posted on 10th December 201720th September 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit b795baf8

Commit ff4e0d726

use a special vertex shader for the floor that does not include the dynamic uniform buffer

This adds a new, second, vertex shader for the floor, as it has different requirements than the one used for drawing models.

Author s20Posted on 4th December 201720th September 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit ff4e0d726

Commit dfb4fff1

  get elevation by tile WiP

This commit adds some functions to safely get the elevation of the height map at a given tile (coordinate).

Author s20Posted on 2nd December 201720th September 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit dfb4fff1

Commit fa1022c6

  expose the whole tile manager through the floor class

Well.. yes. As it says on the label.

Author s20Posted on 27th November 201720th September 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit fa1022c6

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