Commit 771f7e80

– Implement storing objects in save files
– Implement storing tile type data in save files
– Fix value for ObjectCategory::All

Relates to #98

Hello! This commit basically comes exactly as described, it implements storing the current object and tile state in the save games. Still lacking however are both walls and portal state, which leaves us with the following situation:

Left: state before saving
Right: state after loading from a save file

So the obvious next two steps are supporting walls and portals. 🙂

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