Update which walls should be auto-hidden by applying the changes from the tile information staging buffer after adding new walls
Hi! This is just one of two (hopefully) quick commits to fix some issues which got a little annoying while developing. This fix in particular addressed a regression which was recently introduced as I added a new stating buffer for room tile information.
The buffer itself worked just fine, it just so happened not to get applied once the new room information was determined after adding new walls, which in the visually resulted in fully-drawn walls, even though they should have been lowered, as they were covering up a newly created room.
Anyway, that’s fixed now, bye. 🙂