Commit 0327b7c1

– Apply local light levels to tiles, walls and models
– Add support for spot lights    

Resolves #46, #45, #44


Hello! This takes the whole lighting topic bit closer to the phase of dotting some Is (optimisation) and crossing some Ts (making sure to only take the closest light sources into consideration). That luckily means there probably aren’t going to be any major changes in the current approach, so without any further ado, the current state:

Leave a Reply

Your email address will not be published. Required fields are marked *