Commit 3ddf1620

Show picked device and some further debugging output to the renderer

Resolves #54

Hi! Unfortunately I noticed some issues trying to start the Windows build that it dies when trying to allocate a buffer. Without doing some proper debugging however it is basically impossible to say what is happening, as such I add some more debugging output to the renderer.

Riveting stuff. Let’s hope it will help to narrow the problem down!

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