Show picked device and some further debugging output to the renderer
Resolves #54
Hi! Unfortunately I noticed some issues trying to start the Windows build that it dies when trying to allocate a buffer. Without doing some proper debugging however it is basically impossible to say what is happening, as such I add some more debugging output to the renderer.
![](https://olives.aztwantie.de/wp-content/uploads/2020/06/image.png)
Riveting stuff. Let’s hope it will help to narrow the problem down!