Implements non-looping animations (in the context of entering/leaving)
Works as promised, with the caveat that the only way to use the non-looping behaviour is by using it in the context of entering/leaving another object – the mechanism itself does not care about the source of the data however.
That being said, this commit is already setting the right animation when sitting down/lying down – not for getting back up however.
The second problem is that of all the required combinations (eight) only one exists so far..which happens to be slightly misaligned, so the next task is to create animations. A lot of them.
If this is working properly it will be time for another video to demonstrate all of that. 🙂