– Add door model
– Add window model
– Update icons of existing door/window definitions with properly rendered ones
– Add support for alpha transparency in textures to the model shader
– Reduce the thickness of the walls by 75%
Mainly asset updates/additions this time, the wall thickness had to be changed in order to also make the doors/windows fit in corner positions.
To demonstrate what the models look like they were quickly added as a dummy object type, check them out 🙂