visually distinguish selected objects
This draws the selected objects slightly brighter than non-selected ones, and brings the last few commits to a conclusion, as we are now able to distinguish between clicks on objects, walls and tiles as well as being able to tell which entity has been clicked on specifically.
In the case of objects this is wired up to the existing “move object towards a given position” code in order to give the user the possibility to actually alter the game world, check out the video to see this what it actually looks like at this point.