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Ramblings about hobbyist game development

Category: Commits

Commit 9eb6aab5

– proper support for playing back animations
– IDE suggested code improvements

This allows us to properly render animations in sensible speeds without any hardcoded information. This also speeds up the animation when the simulation speed is being changed.

Author s20Posted on 11th August 201913th October 2019Categories CommitsTags c++, developmentLeave a comment on Commit 9eb6aab5

Commit e65c346b

– move the ticklength to a separate file for cleaner inclusion
– fix *all* the IDE warnings. not actually all, but so many.
– add information about the current animation + animation index to the model

Further progress in the direction of proper animation usage without hardcoded information.

Author s20Posted on 8th August 201913th October 2019Categories CommitsTags c++, developmentLeave a comment on Commit e65c346b

Commit da561a7a

– pass the supported/required animations on to the object instances
– if an object has animations, call the model manager tick function(WiP)
– fix IDE warnings

This brings us closer to actually get to use the animations as intended, not just having them hardcoded to run at all times.

Author s20Posted on 7th August 201913th October 2019Categories CommitsTags c++, developmentLeave a comment on Commit da561a7a

Commit 8bbe4d3a

Fix CLion warnings

New CLion version, new warnings to squash.

Author s20Posted on 7th August 201913th October 2019Categories CommitsTags c++, developmentLeave a comment on Commit 8bbe4d3a

Commit 241087a0

Add required/supported animations to the object configuration. Fix some IDE warnings.

Similar to the supported actions there are now also configurable supported animations. The data is not used yet, however.

Author s20Posted on 7th August 201913th October 2019Categories CommitsTags c++, developmentLeave a comment on Commit 241087a0

Commit 935ebba7

– add mapping from animation name to index
– undo accidental renaming of the model class cpp file
– reformat the build targets in the CMakeFile

Specifying indices is not as much fun as just using the animations human readable name.

Author s20Posted on 6th August 201913th October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 935ebba7

Commit 5caa48d4

Add missing file, remove dead code and fix the usage of more than just the first animation in a file

So far only the first animation was used – that also meant that the offset to anything that is not the first animation was not calculated properly.

Author s20Posted on 4th August 201913th October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 5caa48d4

Commit 0a6a60fe

First working version of the model transformations

After two very demanding months, a lot of debugging and trying many, man things, it is working:

Author s20Posted on 4th August 201913th October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 0a6a60fe

Commit 08756894

More animation progress

This included a lot of research and trial and error. How well this is going is best illustrated by the following screenshot:

So much trial and error. So much.

Author s20Posted on 13th July 201913th October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 08756894

Commit 4886d6eb

Add missing file

My bad!

Author s20Posted on 20th June 201913th October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 4886d6eb

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