– fix a few conditions in relation to texture/descritpr set mapping in the UI pipeline (sic)
– fix a condition in the model pipeline that was never triggered
– add a lot of new icons
– partially implement the build mode UI
The renderer did not properly clean up some texture related data structures after removing the last usage of a texture, this is now fixed!
More exciting are the user facing changes, so that we are partially able to replace the terrible ‘o’ hotkey experience when wanting to build something. Currently it is possible to build new walls and set a wall type just using the UI and no hotkeys. It is not complete yet, but certainly feels a lot nice to use: