– extend the wall manager, world, game state and mainapp classes to fully support loading window and door defintions
– list the real door and window types in the UI
– simplify the way new wall types, door types and window types are added to UI lists
– change the file structure for icon textures
Now the newly added configuration files (and classes) are properly used and the UI can show all the defined door and window types, it does not do much yet besides showing them though. 🙂
In order to make this happen some dummy icons were added to test the new code.