Rotate main object towards context object when reaching an action point
To make things look more natural, also make the “main” object rotate towards the object it is interacting with, not just let it move towards to the action point.
Ramblings about hobbyist game development
Rotate main object towards context object when reaching an action point
To make things look more natural, also make the “main” object rotate towards the object it is interacting with, not just let it move towards to the action point.