move the drawing of minimised walls to the shaders, do not manually change the vertex data
So far, when minimising/maximising the wall view, the full vertex data is being updated, which is not exactly very efficient. Fix it!
Ramblings about hobbyist game development
move the drawing of minimised walls to the shaders, do not manually change the vertex data
So far, when minimising/maximising the wall view, the full vertex data is being updated, which is not exactly very efficient. Fix it!