add rudimentary path finding based on A* (WiP)
As it says, this implements path finding using A*. For not it only checks for walls that may be a way, objects are being ignored.
Ramblings about hobbyist game development
add rudimentary path finding based on A* (WiP)
As it says, this implements path finding using A*. For not it only checks for walls that may be a way, objects are being ignored.