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Ramblings about hobbyist game development

Month: September 2019

Commit d7bcbe99

– Add the concept of hygiene on the C++ side of things
– Refactor the python code for the human object a bit

This adds a “hygiene” property to the ControllableObject class and exposes it to the Python mappings. This has no meaning yet, but the current state which never changes is already shown in the bottom bar:

Author s20Posted on 27th September 201913th October 2019Categories CommitsTags c++, development, pythonLeave a comment on Commit d7bcbe99

Commit 7cc9edcd

Enforce that walls that have an object attached cannot be removed

Completes the support for wall-mounted objects from the previous commit by also stopping the user from removing walls that have objects attached to them until you remove the object.

Author s20Posted on 23rd September 201913th October 2019Categories CommitsTags c++, developmentLeave a comment on Commit 7cc9edcd

Commit 5fd73b3e

– add support for wall-mounted objects
– fix check whether an object is selectable in shop mode

This means the introduction of a new object category that determines that an object needs to be connected to a wall in a certain direction in order to be placable, for the time being this means the sink can no longer float.

Author s20Posted on 15th September 201913th October 2019Categories CommitsTags c++, developmentLeave a comment on Commit 5fd73b3e

Commit ce65d617

do not walk diagonally if there is an object in the way

Some assumptions that were made when doing the original check if a position is navigable do not help up all that well with the diagonal movement. Better fix those.

Author s20Posted on 15th September 201913th October 2019Categories CommitsTags c++, developmentLeave a comment on Commit ce65d617

Commit 3e34e357

Replace food job icons with proper rendered ones

Less terrible pixel art, more slighty-less-terrible Blender created assets:

Author s20Posted on 14th September 201913th October 2019Categories CommitsTags c++, developmentLeave a comment on Commit 3e34e357

Commit 243503f2

Fix crash by making sure to lock the UI before restting the context container

More mutex fun!

Author s20Posted on 9th September 201913th October 2019Categories CommitsTags c++, development, pythonLeave a comment on Commit 243503f2

Commit cb23649f

Make animations script controllable and add an eating animation

Exports the newly added functions that control the current animation to Python. Show the “eat” animation when a character is currently eating something.

Author s20Posted on 7th September 201913th October 2019Categories CommitsTags c++, development, pythonLeave a comment on Commit cb23649f

Commit ea8fe615

Add diagonal movement

This improves the navigation by adding diagonal movement, which seems a lot more natural:

Author s20Posted on 1st September 201913th October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit ea8fe615

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