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OLives Dev Blog

Ramblings about hobbyist game development

Month: June 2019

Commit 4886d6eb

Add missing file

My bad!

Author s20Posted on 20th June 201913th October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 4886d6eb

Commit 8f113c93

More animiation WiP, almost draw an animation state properly

As it turned out, this may have been a little too optimistic of a message. It does look better though:

Author s20Posted on 20th June 201913th October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 8f113c93

Commit f9cd3f9c

make blend indices and weights available in the model vertex shader

This brings the animation data to the renderer for the first time. Let’s just say there is some room for improvement:

At least we can see the right colours.

Ever so slightly better, five days later.
Author s20Posted on 10th June 201913th October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit f9cd3f9c

Commit 984b2ed8

Further flesh out the model/animation loading

This adds the Transformation class which is mostly a wrapper around GLM operations at this point.

Author s20Posted on 8th June 201913th October 2019Categories CommitsTags c++, developmentLeave a comment on Commit 984b2ed8

Commit 406fbe7c

First iteration of the animation loading/parsing, WiP

This also loads the bone and and frame data, as well as the first iteration of generating transformation matrices out of them.
Please note that none of that data is currently being used by the renderer yet.

Author s20Posted on 3rd June 201913th October 2019Categories CommitsTags c++, developmentLeave a comment on Commit 406fbe7c

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