Add missing file
My bad!
Ramblings about hobbyist game development
Add missing file
My bad!
More animiation WiP, almost draw an animation state properly
As it turned out, this may have been a little too optimistic of a message. It does look better though:
make blend indices and weights available in the model vertex shader
This brings the animation data to the renderer for the first time. Let’s just say there is some room for improvement:
Further flesh out the model/animation loading
This adds the Transformation class which is mostly a wrapper around GLM operations at this point.
First iteration of the animation loading/parsing, WiP
This also loads the bone and and frame data, as well as the first iteration of generating transformation matrices out of them.
Please note that none of that data is currently being used by the renderer yet.