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OLives Dev Blog

Ramblings about hobbyist game development

Month: December 2018

Commit 9dabf173

fine-tuning of the illumination settings

This mainly changes the weighting of global illumination applied to everything and directed illumination, as otherwise some faces were nearly black.

Author s20Posted on 4th December 20181st October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 9dabf173

Commit b5061398

add normals to the walls and tiles and use the global illumination

What has already been added to the models is now also added to the tiles and walls. Besides the shaders, that also means that we now need to calculate normals when generating the model data.

Author s20Posted on 4th December 20181st October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit b5061398

Commit 1dac728b

add missing file

Whoops!

Author s20Posted on 4th December 20181st October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 1dac728b

Commit bd6b12f2

Add a calculation for a global diffuse light position + luminosity depending on the time of day and use it for models

This adds a global “light state”, which can be easily moved around. This is used to bring together the new concept of the light shading and the recently added concept of in-game time.

Author s20Posted on 4th December 20181st October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit bd6b12f2

Commit 4024f5a8

Add simple diffuse shading for models

Check out the result:

As you can tell, the couch is no longer so distinctly blob-like.

Author s20Posted on 2nd December 20181st October 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit 4024f5a8

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