when drawing the grid or marking tiles or wall tiles for selection do not take the current illumination into account
Having visual elements that do not actually “exist” in the game world react to the illumination made them look slightly weird.
Ramblings about hobbyist game development
when drawing the grid or marking tiles or wall tiles for selection do not take the current illumination into account
Having visual elements that do not actually “exist” in the game world react to the illumination made them look slightly weird.