make the code about the dynamic UBOs on the ui pipeline a little more clear and also do a little workaround for a strange case in the dynamic UBO state there.
This makes the disabled state usable, check it out:
Ramblings about hobbyist game development
make the code about the dynamic UBOs on the ui pipeline a little more clear and also do a little workaround for a strange case in the dynamic UBO state there.
This makes the disabled state usable, check it out: