Add a basic free type wrapper that can render arbitrary strings into in-memory bitmaps
Next to the TextureManager, we also have the TextManager, which is fortunately hardly confusing. It does the actual rendering, but the data has no usage yet.
Ramblings about hobbyist game development
Add a basic free type wrapper that can render arbitrary strings into in-memory bitmaps
Next to the TextureManager, we also have the TextManager, which is fortunately hardly confusing. It does the actual rendering, but the data has no usage yet.