refactor the renderer (breaking it up, WiP)
This moves around a lot of code. One of the biggeste changes to mention here is to move the render pipelines (models, tiles, walls) into separate classes.
Ramblings about hobbyist game development
refactor the renderer (breaking it up, WiP)
This moves around a lot of code. One of the biggeste changes to mention here is to move the render pipelines (models, tiles, walls) into separate classes.