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Ramblings about hobbyist game development

Month: March 2018

Commit 4b84b474

do not directly set the target for an object, preparation for path finding. also some minor refactoring

As it says, mostly that means fleshing out the tick() function on the Object class. Also, the last reference to the now-disused “floor” monicker was removed from the ObjectManager.

Author s20Posted on 11th March 201813th October 2019Categories CommitsTags c++, developmentLeave a comment on Commit 4b84b474

Commit d11f591f

elongate faces that make up outfacing corners slightly to make up for the gaps that would otherwise appear

This one might be a little confusing, but maybe a picture helps:

In the end this is all about handling the literal corner cases.

Author s20Posted on 7th March 201824th September 2019Categories CommitsTags c++, development, vulkanLeave a comment on Commit d11f591f

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