– small refactoring: move the rotation calculation to its own function
– make the movement less jerky by making the “snap in place” distance a lot shorter
It’s almost nice to watch it now. Why don’t you check it out:
Ramblings about hobbyist game development
– small refactoring: move the rotation calculation to its own function
– make the movement less jerky by making the “snap in place” distance a lot shorter
It’s almost nice to watch it now. Why don’t you check it out: