wait for the right queue to finish when using hardware that has a dedicated graphics queue
Fewer crashes by having better queue synchronisation, as we (implicitly) have more than one type of work queue on systems with a dedicated GPU.
Ramblings about hobbyist game development
wait for the right queue to finish when using hardware that has a dedicated graphics queue
Fewer crashes by having better queue synchronisation, as we (implicitly) have more than one type of work queue on systems with a dedicated GPU.