make the texture manager and the logger thread safe
This is mostly just peppering some operations with mutex locks/unlocks.
Ramblings about hobbyist game development
make the texture manager and the logger thread safe
This is mostly just peppering some operations with mutex locks/unlocks.
make the texture manager only accept texture sizes that are divisible by the power of two
This is actually pretty self-descriptive.
be a little more specific in log messages
Ironically, this is not very descriptive at all. In the end all it meant was some better hints in generated log entries as to where they originated from.